A series of musical experiments.

Created with Unity and other music-related software.

Date

2022-2024

Duration

A few days each

Type

Design, Development

Achievement

Just for fun!

Cat Harmony

Cat Harmony is an interactive music sequencer that combines playful visuals with the power of music creation. Inspired by the idea that countless songs share the same chords, this project lets users explore and create melodies in a visual playground made up of hand-drawn cat illustrations. Each "cat" represents a piece of the musical puzzle, making the experience both creative and delightful.

Tools: Unity, ChuCK, Photoshop

Features

  • Navigate Characters: Use AWSD keys to move between cats.

  • Switch Characters: Press Enter to change the active cat.

  • Adjust Volume: Use Up and Down keys to modify the sound level.

  • Change Octave: Use Left and Right keys to shift the octave.

  • Easter Eggs: Experiment with configurations to discover hidden songs like “Levels” by Avicii, “Disturbia” by Rihanna, and “Da Ba Dee” by Eiffel 65.

Download the Production Build: MacOS Build


Chemical Rush

Chemical Rush is an experiment in musical storytelling, where players listen to a visitor at a tattoo parlor share the meaning behind their tattoo. Through a combination of layered audio, dynamic visuals, and text inputs, the project seeks to explore the emotional interplay between sound, narrative, and personal identity.

  • Simple navigation: Players move through the story using up and down keys, and type responses at key prompts to influence the experience.

  • AI-driven audio layers: The music evolves dynamically based on the narrative and user input using AI-generated compositions.

Tools: Unity, ChuCK, Blender, GPT-3.5-turbo model

Who is Seeing?

Who is Seeing? is an audiovisualiser that transforms environmental sound into a blinking eye. Phyllotaxis projection radiate patterns as the eye ‘sees’, by keeping a history of frequency bandwidths over time.

The project reimagines audiovisualisers as tools for mindfulness, using its interactions to blur the boundaries between the external and internal world. The blinking eye shows moments of clarity and distraction due to surrounding sounds and environments. I think we can design immersive, ambient tools for presence.

Tools: Unity, ChuCK